Friday, March 20, 2015

In class Normal and AO mapping art test!

        I used to be a max man. 100 percent committed to max. I was married to max. But today I realized that some things are done better outside of max. I took off my blinders after 2 frustrating hours of trying to bake out and generate normal maps in max. Within 5 minutes I had accomplished both map generations in Moto.  I have discovered that you can use more than one software package when 3d modeling. I was always skidish about venturing into unfamiliar territory without mastering my current software first. Boy was I wrong. I feel like staying within the confines of max has forced me to narrow my scope and my perception of 3D modeling as a whole. Now that I have ventured into other environments, I feel I may in fact be ready to branch out and learn other packages.
This is my normal map. Looks great! Not much left to tweaking!

This is my AO map, ready to conqure the world!

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