Here is a step by step visual representation of how to bake out normal maps in Modo.
Tuesday, March 24, 2015
Friday, March 20, 2015
In class Normal and AO mapping art test!
I used to be a max man. 100 percent committed to max. I was married to max. But today I realized that some things are done better outside of max. I took off my blinders after 2 frustrating hours of trying to bake out and generate normal maps in max. Within 5 minutes I had accomplished both map generations in Moto. I have discovered that you can use more than one software package when 3d modeling. I was always skidish about venturing into unfamiliar territory without mastering my current software first. Boy was I wrong. I feel like staying within the confines of max has forced me to narrow my scope and my perception of 3D modeling as a whole. Now that I have ventured into other environments, I feel I may in fact be ready to branch out and learn other packages.
| This is my normal map. Looks great! Not much left to tweaking! |
| This is my AO map, ready to conqure the world! |
Friday, March 6, 2015
Finished Product Gas Pump
Hello everyone,
I have some issues getting my AO map to show in Max. Other than that, I like the way the render and textures turned out. It was a great learning experience, I can't wait to dig into more texturing projects!
I have some issues getting my AO map to show in Max. Other than that, I like the way the render and textures turned out. It was a great learning experience, I can't wait to dig into more texturing projects!
Thursday, March 5, 2015
Gas Pump Texture WIP
Good Day everyone!
Welcome to my texture WIP. I have spent almost 17 hours on this, I feel it can use some work in some areas. I tried to create my own special design based off of a couple of gas pumps. I designed the color scheme based off of the classic colors that shell used. I tried to mix up a few texture styles while getting some base materials off of the web. I'm glad that we finally got to dig into actual texturing! I tried to dig into Modo, it just isn't time effective at this point, it is a new platform for me to master and I feel like I need more time with it before I commit to using it full time (plus I still need more time with Max). This was definately the most fun I have had in this class, and I am just barely scratching the surface with texturing (pun intended).
Welcome to my texture WIP. I have spent almost 17 hours on this, I feel it can use some work in some areas. I tried to create my own special design based off of a couple of gas pumps. I designed the color scheme based off of the classic colors that shell used. I tried to mix up a few texture styles while getting some base materials off of the web. I'm glad that we finally got to dig into actual texturing! I tried to dig into Modo, it just isn't time effective at this point, it is a new platform for me to master and I feel like I need more time with it before I commit to using it full time (plus I still need more time with Max). This was definately the most fun I have had in this class, and I am just barely scratching the surface with texturing (pun intended).
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