Tuesday, March 24, 2015

How to bake normal maps in Modo

Here is a step by step visual representation of how to bake out normal maps in Modo.

Friday, March 20, 2015

In class Normal and AO mapping art test!

        I used to be a max man. 100 percent committed to max. I was married to max. But today I realized that some things are done better outside of max. I took off my blinders after 2 frustrating hours of trying to bake out and generate normal maps in max. Within 5 minutes I had accomplished both map generations in Moto.  I have discovered that you can use more than one software package when 3d modeling. I was always skidish about venturing into unfamiliar territory without mastering my current software first. Boy was I wrong. I feel like staying within the confines of max has forced me to narrow my scope and my perception of 3D modeling as a whole. Now that I have ventured into other environments, I feel I may in fact be ready to branch out and learn other packages.
This is my normal map. Looks great! Not much left to tweaking!

This is my AO map, ready to conqure the world!

Friday, March 6, 2015

Finished Product Gas Pump

Hello everyone,
I have some issues getting my AO map to show in Max. Other than that, I like the way the render and textures turned out. It was a great learning experience, I can't wait to dig into more texturing projects!


Thursday, March 5, 2015

Gas Pump Texture WIP

Good Day everyone!


Welcome to my texture WIP. I have spent almost 17 hours on this, I feel it can use some work in some areas. I tried to create my own special design based off of a couple of gas pumps. I designed the color scheme based off of the classic colors that shell used. I tried to mix up a few texture styles while getting some base materials off of the web. I'm glad that we finally got to dig into actual texturing!   I tried to dig into Modo, it just isn't time effective at this point, it is a new platform for me to master and I feel like I need more time with it before I commit to using it full time (plus I still need more time with Max). This was definately the most fun I have had in this class, and I am just barely scratching the surface with texturing (pun intended).