Greetings everyone!
Tonight I am presenting a work in progress for an assignment. I am attempting to build a 3d model of some concept art from famed concept designer Izmojuki. All I know about this piece is that the name of the jpg is Izmojuki_81wt. I think there could be a google search done on the file name for more information.
I've come across some challenges with getting the joints and rivets to behave properly. I have been utilizing the pro boolean tool for a few things here and there. Using that tool seems to illicit some strange behaviors out of the poly faces. I am going the focus on one part at a time and assemble it later route, this feels volatile and dangerous. I also feel like I may be creating more work for myself in the long run, but, this way I can focus in on one object at a time and attempt to emulate most of the characteristics and elements without losing focus by not taking in a mammoth piece opposed to small, edible, bites. The design seems simple enough at a glance, but using 3DS max exclusively feels like it may increase the difficultly. There may be better software out there to tackle a job such as this, but, I am a slave to 3DS Max because its the only software environment I am somewhat versed in!
Thanks again for taking the time to read over my blog. Hopefully it may be of some use to anyone who reads it, probably not, but, for my assignments sake, I have uploaded a copy of a render of what I have completed thus far.
Thanks for reading,
--Danny

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