Hello all!
So I have been working on getting my model up to par. Its been fun, but also a time consuming endeavor. I have been working out the components and I am almost ready to assemble it. The finished product will be posted sometime tomorrow. I learned something from a fellow student that will probably assist in making a high poly rendition of my project. It's called sub d modeling, its a term and a methodology that I am not familiar with. I have heard the term used loosely here and there, and, as it turns out, is a very important modeling method that I have completely overlooked in my year and a half modeling in 3DS max. So, I will try it tonight once the low poly model is completed, hopefully, I can squeeze more poly's out of my model and crank up the poly count! (also increase its visual ascetic in the process).
I've searched the internet for material examples and managed quite a few! I have collected and compiled them into one image as per assignment criteria. I will be posting them here along with the render of my work in progress.
Again, thanks for reading!
--Danny



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